History

Games.Velocity.Net was started back in 1998 by three guys: Brent (Blood), Dale (SuperAwesomeMan), and Mike (Tebroc), who had a passion for the game of Quake and it's community of players. The server resides in Erie, Pennsylvania in the heart of the area's best ISP, Velocity.Net.

In addition to Quake II, we've hosted many other games over the years. Among these games are: Quake I, Quake III, Tribes 2, Counter-Strike, Medal of Honor, and a handful of test servers and demos. Quake II has always been our one constant. Many leave it, few can stay away.

Mod Info

After trying out a few of the more popular mods out there, the admins decided that they needed something to make the server stand out from the crowd. Having already had some experience in C++, Dale helmed the task of writing the mod.

One of the first things he changed was the function of the BFG. The admins never liked the effect that gun had on the game, so he altered it to give health points to the players that stood in its path, thus eliminating its effect. Since these guys were also the lowest of the LPB's, they quickly adopted the railgun as their weapon of choice. It's was increased to cause 1000 points of damage, hence GVN became known for its instagib status. Later, Dale altered the in-game HUD to its current layout. Then, when the Quake3 test released, he borrowed the idea of showing the names of the fragged players in the middle of the screen. As time went on, Dale announced one final update to the mod: name protection. He then moved on to other challenges and interests (He still remains silently working in the background, even to this day.)

Dale's source code was assumed lost for quite some time, but was just recently found in a backup folder on an old drive. Sometime in 5-03, Tebroc and another player, Putts, who kindly donated that feature's code, added spawn protection in. The game status page was also modified to show all 16 players at once with their respective scores. Future changes are unlikely since it's pretty difficult to improve on perfection. ;-)

Why Quake II?

Of the plethora of first person shooters on the market, not many games have captured such a devout following like Quake II has. There is something undeniably elegant in it's design and execution. It's stable, the system requirements are low, the action is fast, and the control is spot on. It's one of the few multiplayer games that can be enjoyed for five minutes or five hours. Those of us who have played for a while can do things in the game that others simply can't believe and not many games out there have such a high ceiling for bettering your skill.

Tweaking Quake2

Most of these recommendations require you to edit the config.cfg located in your Quake2\baseq2\ directory. If this file is not visible, click View>Folder Options>View tab in your Windows Explorer window. Under "Files and Folders" check the box next to "Show all files" and uncheck "Hide file extensions for know file types". After that, you should be able to see it. Open that file in Notepad or another text editor like Textpad.

Changing the Rate

Here are some recommending settings for changing the rate. Choose the one that's closest to the internet speed you connect with. Default setting is "25000".

Connectionline to add to notepad
DSLset rate "8000"
cable/ISDNset rate "6000"
56kset rate "4000"
36kset rate "2500"

Below the rate, add these:

Line to addDescription
set cl_predict "1"player prediction
set s_mixahead "0.14"sound mixahead - the default .2 is too high
set cl_maxfps "31"caps the packets that send frames per second on your video card - modems can't handle too many at once. You need to choose a number that is best for you. 31 is typical.
set m_filter "1"mouse smoothing

Visual settings

Line to addDescription
set gl_modulate "2.5"default is 1: higer numbers bring up the brightness of texture affects by dynamic lighting.
set vid_gamma "0.7000"Try different numbers - the lower the brighter, i.e. 0.6000 is brighter.
set gl_flashblend "1"0 is off, 1 is on - shows ball around lighted sources, blends translucent light.
set gl_lightmap "0"0 is off, 1 is on - removes textures, displaying only static lighting.
set gl_polyblend "0"0 is off, 1 is on - blends effects like runes, injury, etc. Can enable clear water, but then you won't see if there is someone being hit by your weapon.